In a layman’s language (devoid of any technical aspect), prototype could be out-rightly described as a piece of prepared overview, analysis, or a general preview before starting a hands-on project for final application; a fixed-set trial and error on the perspective, or the overall view of a finished Engineering structure, Investment product of a manufacturing company, Dental Equipment Set, Aero plane, Architectural Design, Public Infrastructures, and many deliverables in the Industrial, Commercial, and Professional environment.
In short, everything that has to be done and put into the market, or into the hands of any client, need to be tested first in a series of settings, repetitions, demonstrations presented by the would-be Producer, Server, Vendor, programmer (on visual interface) with the collaborations of the client, third party and other interested individuals, future patrons; for the purpose of reviews, feedbacks, in order to save time effort and expenses when the final application of the program, or project will be put into actual operation.
As such, prototypes basically are actually miniature-make of what is the whole project would appear, but not necessarily solidified to be very visible to the over expectation of the client. Important details and basic mainstream entries of the structure should be laid out on the screen or on any visual aids of certain prototype, but angles of the construction that would likely raise some questionable issues that might just be unnecessary flair, pro to the client alone, should be left in the hollow box from behind the program.
So, there is such thing as “hollow box” in basic prototype visual. The essence is, unnecessary details that might be a hindrance to expedite and that which would incur more problems and risk to pursue the program into the project should avoided raising for demo a prototype system.
Basic prototypes could define function and serve to describe many different approaches you already had applied then merge it with the newly created one, that will enhance the other not yet built.
Certain Advantages In Using Basic Prototype:
1. Using one could tell about the development of any future product
2. A prototype could determine how many staff will be need for a future project.
3. Will allow a thorough study of the final application as regards to its functionality, and could establish a definite duration of the project.
4. A great advantage to consider or determine application’s or project’s feasibility
5. Check rigidly into some technologies that have not yet been adapted.
6. Developments of the project will be improved and perfected as seen in the prototype
Discussions made during the prototype orientation will predict the success of the whole final project application if the client is open to incorporate feedbacks; meaning, all throughout the project, he will be there to serve as a contributing medium for overall success of the structure.